Yahtzee Spielen Ähnliche Spiele
beliebten Würfelklassiker YATZY (auch bekannt als Yathzee, Kniffel oder Pasch) allein oder gegen einen Gegner (der neben euch sitzen sollte) zu spielen. Alles was man dazu braucht, ist eine stabile Internetverbindung um dieses Spiel bei 50PLUS zu spielen. Dann steht dem Spielvergnügen nichts mehr im Wege! Spiele Yatzy - 5 Würfel kostenlos und entdecke weitere Spiele aus der Kategorie Würfel Spiele & Glücksspiele. Es warten täglich neue Spiele auf dich auf. Wie könnt ihr Yahtzee ohne Werbung spielen? Grundsätzlich könnt ihr alle unsere Spiele ohne Anmeldung spielen. Als angemeldeter Benutzer habt ihr den. Yatzy online spielen. Yatzy gegen Computer online spielen. Ziel bei Yatzy ist es mehr Punkte als dein Gegner zu erreichen. Du kannst alleine (1 Player).
Kniffel oder Yahtzee ist ein Würfelspiel mit fünf Würfeln, einem Würfelbecher und einem speziellen Spielblock. Das Spiel ist kommerziell erhältlich, wird jedoch. Yatzy online spielen. Yatzy gegen Computer online spielen. Ziel bei Yatzy ist es mehr Punkte als dein Gegner zu erreichen. Du kannst alleine (1 Player). Alles was man dazu braucht, ist eine stabile Internetverbindung um dieses Spiel bei 50PLUS zu spielen. Dann steht dem Spielvergnügen nichts mehr im Wege!
On average a player needs three of each to reach 63, but it is not required to get three of each exactly, it is perfectly OK to have five sixes, and zero ones for example, as long as the sum is 63 or more the bonus will be awarded.
After years of only playing against the computer, you can now start playing against other people from all over the world.
Click the "Multiplayer" button next to your avatar and choose a player name to connect. Once connected, you can challenge or be challenged by other players.
Note: To keep things simple and even as possible, all multiplayer games allow multiple Yahtzees. Try to get the bonus.
Focus on getting good throws with fives and sixes, then it won't matter if you put 0 in the ones or twos. You can always put in 0 for a combination if you don't have it, even if you have some other combination.
Anyway, I hope you enjoy the game. If you have any questions or comments, send them to admin cardgames. My name is Einar Egilsson and over there on the left is my current Facebook profile picture!
In the last couple of years I've made a number of simple online card games, including Hearts and Spades. It's been a fun game to make, and I'm looking forward to seeing how well Bill will play against human opponents :.
Since I have no artistic talent whatsoever I used graphics that I found at OpenClipArt , a great site with free graphics. Any questions, comments or requests about the game, please send them to admin cardgames.
Don't show this again Yes No. Game speed. All games Spread cards. Interstitial ads. Use dark theme.
Holiday themes. Hide Multiplayer button. Customize opponents Yahtzee Multiplayer Lobby Click a table to join a multiplayer game.
Leave table Private table created The code for the table is: Give that code to whoever you want to play with, they can use it to join.
Or send the link below to them, if they click it they'll join automatically: OK. Join private table Please enter the code for the table: OK Cancel.
Want to create a table for just you and your friends? You can Create a private table or if someone has sent you a code you can join a private table.
What do you want to say to your opponent? Well played! Can't use multiplayer Sorry, it looks like you have cookies disabled for our site. Connection problem Your connection to the game server is having some problem, but we are trying to reconnect you to the game.
Game disconnected Sorry, we couldn't connect you back to your game. Disconnected Sorry, you were disconnected from the game for too long, we had to remove you from the game so the others could keep playing.
Game table not found Sorry, we couldn't find your game table on our servers! Challenge sent You have challenged to a game.
Waiting for their response You've been challenged has challenged you to a game! Accept Decline. Challenge declined.
Challenge accepted accepted your challenge! One moment, we're setting up your game Challenge accepted You accepted 's challenge!
Challenge cancelled Sorry, cancelled their invitation. Fill each and every column of your score sheet first to win this board game with as many points as you can.
You can enjoy Yahtzee with buddies or by yourself against the CPU, so get ready for a real challenge. Is there anything more fun than a round of Yahtzee together with your friends or family?
Roll your dice and fill in the columns strategically, so you don't regret your moves later in the game. This game is a real classic and will ensure, that you won't get bored for many hours to come.
This is excellent entertainment for all ages. Enjoy Yahtzee, a free online game on Silvergames.
Controls: Mouse. Yahtzee 3. The player should not keep a three-of-a-kind. Keep a small straight or 4 out of 5 e. Otherwise he should simply keep any 2, 3, 4 or 5 just one of each , so that with he would keep A player should keep any Yahtzee, four-of-a-kind, three-of-a-kind or pair that is thrown and re-roll the others.
On average he will succeed 4. To get the maximum average score the strategy is straightforward. After the first throw the player will keep any 5s and 6s.
After the second throw he will keep any 4s, 5s, and 6s. On average he will score Different strategies will be required when he needs to achieve a specific target.
The strategy for maximizing the expected score has been determined. The "Optimal" strategy simply maximises the average score. It does not maximise the chances of winning a game.
There are two main reasons for this. Firstly, the Optimal strategy takes no account of any opponents. In normal gameplay a player will adjust their strategy depending on the scores of the other player or players.
Secondly, the Optimal strategy tends to give undue importance to Yahtzee bonuses. It is rare for a player without a Yahtzee bonus to beat a player with one.
So, in normal gameplay, a players' strategy is not significantly influenced by the value given for a Yahtzee bonus.
Consider the situation where the Yahtzee bonus was worth a million rather than a hundred. It would not influence normal gameplay where the objective is to score more than the opponent.
It would, however, affect the "Optimal" strategy since scoring a million would have a dramatic effect on the average score.
The "Optimal" strategy would be dominated by the prospect of a Yahtzee bonus. Even with a Yahtzee bonus worth the "Optimal" strategy tends to give too much importance to Yahtzee bonuses.
Despite these limitations the "Optimal" strategy does provide a useful guide as to the best strategy, especially in the early rounds.
The "Optimal" strategy for the first round is described in the next section. After the first round, the number of different games rapidly makes detailed analysis difficult but, in the early rounds, players generally simply adapt the first round strategy based on the boxes used.
For instance if a player throws in the first round they will keep 66 but if the 6s box was used in the first round and they throw in the second round they will naturally keep 55 instead.
The following table shows the average score obtained using the Optimal strategy and the proportion of the time that zero is scored in a particular category: .
It is possible to calculate the maximum average score with different rules. When the rules are changed so that there is no Upper Section bonus the average score drops from This compares with an average bonus score of The average number of Yahtzees thrown in a game is 0.
In about 3. In about a quarter of these cases the Yahtzee box has a score 0 and so there is no Yahtzee bonus. Although the average score is The 1st Percentile is i.
Source:  . The strategy for the first round described here is based on that used by the "Optimal" strategy.
Sometimes there are two possible plays which are almost equally good. In these cases the simplest option is given, i. Although there are different ways of throwing 5 dice, because the order of the dice is not important there are only different combinations.
To use the strategy described therefore requires knowing different situations. The general principle after the first and second throws is to keep the largest number of similar dice and rethrow the rest.
When a player has a full house he will keep the three-of-a-kind. With two pairs, keep the higher pair and rethrow the other three dice.
If a large straight is rolled, keep it. If a small straight is rolled, keep it and re-roll the fifth die. If all the dice are different and there is no straight, keep only the 5.
There are a number of exceptions to these rules. These exceptions are different for the second and third rolls. So, before the second roll he will never keep two pairs, he will never keep a pair of 1s and he will never throw all the dice again.
So there are specific differences compared to the second roll. Now he will keep the Full House if the three-of-a-kind is 2 or 3 and keep two pairs when they are 1 and 2 or 1 and 3.
He will Keep all large and small straights. He will Normally keep a pair of 1s although is still better and keep rather than 5 when all the dice are different.
If he has any of the following he will put it in the appropriate Lower Section box: Yahtzee, full house, large straight, small straight.
With a 4-of-a-kind or 3-of-a-kind he will put it in the appropriate Upper Section box. The only exception is that when he has a 3-of-a-kind where the sum of the dice is 25 or more he should use the 3-of-a-kind box.
The 4-of-a-kind box is never used in the first round. In these situations there is no appealing option, the choice being between using an Upper Section box and using Chance.
With two pairs follow the rule for the lower of the two pairs he has. The rule depends on whether his pair or smaller pair is low 1, 2 or 3 or high 4, 5 or 6 :.
The best outcome in the first round is to throw a Yahtzee and put it in the Yahtzee box. This increases the final expected score from The second best outcome is to score 24 in the 6s box.
This has a value of The worst first roll is which has a value of The worst third roll is which has a value of The highest possible score is 1, and involves throwing 13 Yahtzees, scoring 12 Yahtzee bonuses of points each, as well as in the other categories.
The is achieved by scoring five aces 5 , five twos 10 , five threes 15 , five fours 20 , five fives 25 , five sixes 30 , the Upper Section bonus 35 , five sixes scored as Three-of-a-kind 30 , five sixes scored as a four-of-a-kind 30 , a full house 25 , a small straight 30 , a large straight 40 , a Yahtzee 50 , and five sixes scored as chance The score of 1, requires using the "Joker" rules for the full house, small straight, and large straight categories.
In order to score 1, the player must throw 13 successive Yahtzees. The probability of getting a Yahtzee, if that is the sole objective, is 4.
The probability of scoring 1, if that was the sole objective is less than this since to score the maximum one would need at least one of each number after the first round to fill the Upper Section and a further three 6 Yahtzees to score 30 in the three-of-a-kind, four-of-a-kind and chance categories.
This most frequently happens when a player rolls two pairs. This means that a player can slightly increase the chance of getting a 6 Yahtzee without reducing the chance of getting a Yahtzee.
In normal gameplay the probability of scoring 1, is considerably less. Using the strategy that maximizes the average score, the probability of scoring 1, is 1.
The highest possible score without a Yahtzee bonus is , which is achieved with scoring a five-of-a-kind as a Yahtzee, 84 in the Upper Section four-of-a-kind in each category , and 29 in each of 3 of a kind, 4 of a kind, and Chance.
The highest possible score without rolling a five-of-a-kind is For a player following the strategy which maximises the chance of getting a Yahtzee, the probability of scoring a particular number of Yahtzees follows a binomial distribution and is shown in the following table.
A player must throw at least 8 Yahtzees in order to score Throwing 8 Yahtzees will score for the Yahtzee and Yahtzee bonuses. The 7 Yahtzees after the first throw will generally score highly, including the opportunity of using the Joker rule to score in, for instance, the Large Straight category.
This means that a player throwing 8 Yahtzees will often be able to score 1, In normal gameplay the probability of scoring this number of Yahtzees is considerably less.
The following table shows the probability of getting certain scores using the "Optimal" strategy. The lowest possible score is 5.
The Chance box always scores the sum of the dice, so that a minimum of 5 must be scored in that category. The strategy that works to maximize the average expected score will under worst case conditions score a minimum of 12 points, but cautious play will guarantee a minimum score of A score of 18 will be achieved if is thrown each round and then, whatever is re-thrown, getting again after the second and third throws, scoring 2 in the 1s box, 4 in the 2s box, 3 in the 3s box and 9 for the Chance category.
Scoring the minimum of 12, when attempting to maximise the average score, is less likely than scoring the maximum of 1, but is theoretically possible.
Suppose that in the first two rounds after each roll. This would happen if a is thrown on the first roll and then, whatever dice are re-thrown, getting the same combination again; for instance, keeping 55, rethrowing the , and still getting
When a player chooses to score in the Upper Section, he counts and adds only the dice with the same number and enters the total of these dice in the appropriate box.
If a player, on his turn, rolls and elects to take his score in the Upper Section, he would enter 9 in the "Threes" box.
But he is also allowed to score a 2 in the "Twos" Box or a 4 in the "Fours" box. The players can also score a zero in the Aces box.
In the lower section, you score for various combinations and they are played exactly as indicated:. The "3 of a kind" box may be filled in only if the dice show at least 3 of the same number.
For example:. This offers a player the opportunity to score on any turn where he does not choose to score in any of the other open boxes.
Mark score by totalling number of points on all dice. You get a bonus of 35 points if the total number of points you scored in the upper section is 63 or higher.
For quick calculation, 63 may be reached by scoring 3 "Aces", "Twos", and so on through "Sixes". A bonus can be obtained by having a total of 63 points or more scored in any manner in the Upper Section.
If you roll a Yahtzee and you already filled in the Yahtzee box with a 50 , you get a point bonus! Take one bonus chip, then place a checkmark in the Yahtzee bonus box.
Then fill in one of the 13 boxes on your score card according to the Joker Rules see below. If the appropriate Upper Section box and all Lower Section boxes are filled in, you must enter a zero in any open Upper Section box.
You decide to set aside the Small Straight and reroll one die. You roll a Two. You could reroll the die again for your Large Straight, or set aside the two Twos for a "3 of a Kind".
You decide to set aside the twos and reroll the remaining 3 dice. You roll 1 Two and 2 Threes. You could score 6 points for Twos, 12 points for "3 of a Kind", or 25 points for "Full House".
You decide on the Full House because this combination can be tough to roll later in the game. Also, you are ahead in the Upper Section, so you may not need 3 Twos for your point Bonus.
Home Games Yahtzee Game Rules. Roll dice to get the highest score after all 13 rounds. In Short: Roll up to 3 times each turn to rack up the best possible score.
You roll dice at most three times and to roll the dice, press the 'Roll' button. Prior to each subsequent roll you may choose to hold or release any combination of dice.
You hold a die by clicking it with the mouse. You release a die by clicking it again. When pressing 'Roll', only dice that are not locked will be rolled again.
Latest after the third roll, you must select which score you will mark by pushing score buttons. After scoring you will throw again. There are 52 different scores and the game is finished when all are marked.
Scoring You can score in any of the scoring buttons that are not already selected. The score is indicated as you move the mouse cursor over the button and those buttons which are not scoring for your throw are disabled.
Once you click a button, your score is registered. First six top rows score according to the number of dice showing the number of 1's, 2's and so on.
For example if you throw throw 4 4 4 4 5 6 you score 16 points if you select it as fours. Bottom rows score if your throw belongs to one of these special cases: Three of a Kind 3 dice of the same kind sum of all the dice Four of a Kind 4 dice of the same kind sum of all the dice FullHouse 2 dice of one kind, 3 of another 25 points Small Straight 4 consecutive numbers 30 points Large Straight 5 consecutive numbers 40 points Kniffel 5 dice of the same kind 50 points Chance any combination sum of all the dice In the top section first six rows you get a bonus 35 points in any of the four columns if your subtotal for that column is greater than or equal to When selecting scores you have to proceed scoring in the first column from top to bottom.
Second column is filled from bottom to top and forth can be filled in any order. Third column can be filled in any order but it will score only after the first throw.
If you can't select any score which will give you points you have to mark zero to that scoring row of the first or second column which is next in turn or to any row of the third or fourth column.
Scores List of ten best scoring games is saved on the game server. You can browse this list selecting Scores.